Digital Humans
Software, consultancy & pipelines for Digital Humans
Digital Humans are the most complex and interesting problem facing computer graphics artists and technicians today. Part avatars, part holograms, virtual human replicas deliver a future free from the very human constraints of aging, location and time, thanks to the latest tech advancements. Despite these technological leaps, however, the ‘uncanny valley’ effect they create remains a challenge for content creators.
Here at Glassbox Tech we pride ourselves on being experts in Facial animation and rigging. Through our work developing Live Client, our real-time facial animation software for Unreal Engine, and consulting on Digital Human and Stylized Character facial animation with clients around the world, we have the expertise to help you bring your Virtual Human project to life.
Get In touch with our team to via info@glassboxtech.com discuss your requirements.
Our Products & Services
Live Client for Unreal
Using best-in-class, markerless, facial motion capture software, Live Client for Unreal Engine alongside Faceware Studio, animates and tracks facial movement from any video source to CG characters, in real-time directly inside Unreal Engine.
With Live Client and Faceware you can perform or simply play around as any character you like, meaning animation professionals can now create, test, and review facial animations live without any specialist hardware.
Facial Rigging Consultancy
Best practices and workflows for Virtual Humans and Stylized Characters using a Faceware Studio, Live Client, and Unreal's facial animation pipeline.
One of our experts will works with you for a minimum of 3 days, maximum of 5 days, to help your team achieve the best possible facial rig using Unreal Engine’s built in animation tools.
Facial Rigging Consultancy
Best practices and workflows for Virtual Humans and Stylized Characters using a Faceware Studio, Live Client, and Unreal's facial animation pipeline.
One of our experts will works with you for a minimum of 3 days, maximum of 5 days, to help your team achieve the best possible facial rig using Unreal Engine’s built in animation tools.
Virtual Production Pipeline Consultancy
Best practices, workflow and support to help your team design and build the best possible real-time pipeline for the specific needs of your studio. Software and hardware agnostic.
Our team of experts will work with you for a few days to support your team in building a virtual production pipeline. Minimum 5 days, Maximum 12 days.