Professional Virtual Camera

DragonFly is a professional cross-platform virtual camera for Unreal Engine and Maya, that gives you the power to view your computer-generated environments, character performances and scenes, just as if you were doing a live action shoot, but virtually. Rendering shots in real-time through the camera’s viewfinder, your LCD monitor or iPad, DragonFly lets you visualize your virtual world, record, bookmark, create snapshots and even replicate real camera moves.

Putting creative control back into the hands of directors and cinematographers working with CG, DragonFly gives you the power and immediacy to make creative decisions on the fly, upfront, saving time and expense during post.

Bringing the creative freedom of live action to CG

Harnessing leading game-engine and motion tracking technologies, DragonFly puts directors and DPs center stage in a CG production. Giving you all the tools you need to drive a camera, in real-time, just as you would your favourite real-world camera, DragonFly lets you test camera angles and moves for your CG scene and actors performance, and view the creative result live. Explore, execute, record, and even export the most complex camera movements from start to finish, with DragonFly you get the same freedom to experiment as a director on a live action film set.

Powerful time-saving virtual cinematography made easy

DragonFly is designed to be a tool that works for you and not the other way around. Supporting multiple platforms and hardware agnostic, DragonFly gives you the freedom to work with a range of display and tracking solutions for whatever setup you’re running without the need for you to be an expert in game engines. ARKit support gives a light-weight wireless mobile virtual camera out of thebox, plus professional tracking system support, including Optitrack and Vive, ensure you can scale with DragonFly as you evolve your virtual production setup.

Powerful time-saving virtual cinematography made easy

DragonFly is designed to be a tool that works for you and not the other way around. Supporting multiple platforms and hardware agnostic, DragonFly gives you the freedom to work with a range of display and tracking solutions for whatever setup you’re running without the need for you to be an expert in game engines. ARKit support gives a light-weight wireless mobile virtual camera out of thebox, plus professional tracking system support, including Optitrack and Vive, ensure you can scale with DragonFly as you evolve your virtual production setup.

Production proven virtual production workflow

Built in collaboration with leading Hollywood studios to break down barriers in virtual production. DragonFly gives you an efficient end-to-end virtual cinematography solution from a highly optimized workflow for pre-viz, location scouting, rapid iteration on set, through to reviews and dailies, and if you’re working in a traditional pipeline, straight into post-production.

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Supports Unreal & Maya

DragonFly supports both Unreal Engine and leading 3D DCC Autodesk Maya, and offers a like-for-like workflow out-of-the box on both platforms. This means that with our DragonFly virtual camera in your toolkit you’ll never find yourself relearning controls when you move across your favourite production tools.

Apple Companion App

DragonFly comes with its own Companion App for Apple devices, giving users fast and simple access to everyday camera hardware for virtual cinematography. This means users can now turn any space into a volume, without the need to invest in a motion capture stage, giving you the mobility and accessibility to test out scenes before committing, iterate faster, block animation, and virtual location scout anywhere.

Apple Companion App

DragonFly comes with its own Companion App for Apple devices, giving users fast and simple access to everyday camera hardware for virtual cinematography. This means users can now turn any space into a volume, without the need to invest in a motion capture stage, giving you the mobility and accessibility to test out scenes before committing, iterate faster, block animation, and virtual location scout anywhere.

Joystick Bindings

DragonFly’s handy Joystick Bindings allow users to bind settings for their most commonly used camera features to a joystick, game vice controller or the iPad controls. When using the Bindings users can change reference axis (global or local), giving them the ability to cover large distances or allow for fine tuning. In addition, DragonFly comes with an API Function for Joystick Bindings, giving advanced users the ability to bind custom DragonFly API functions or analog sticks for extensive control over the camera directly through the joystick.

Camera Tracking

DragonFly supports Vive Tracker, ARKit and OptiTrack natively for Camera Tracking. With ARKit both professional and aspiring virtual cinematographers can get to work anywhere without the need for any additional technology or the use of a motion capture stage. For those users already working with the Vive Tracker, MoSys, Vicon or other specialist motion capture systems, DragonFly seamlessly integrates into your existing workflow thanks to its native integrations and Custom Tracking Input API. DragonFly also supports camera track FBX export, meaning users can export recorded sequences as FBX files for use in 3D applications.

Camera Tracking

DragonFly supports Vive Tracker, ARKit and OptiTrack natively for Camera Tracking. With ARKit both professional and aspiring virtual cinematographers can get to work anywhere without the need for any additional technology or the use of a motion capture stage. For those users already working with the Vive Tracker, MoSys, Vicon or other specialist motion capture systems, DragonFly seamlessly integrates into your existing workflow thanks to its native integrations and Custom Tracking Input API. DragonFly also supports camera track FBX export, meaning users can export recorded sequences as FBX files for use in 3D applications.

Platforming

Platforming allows the virtual cinematographer to see from the point of view of a camera from any object in the scene, allowing the user to quickly and easily move around the scene and record from any view point. For example when creating a point-of-view shot for an animated object, Platforming to the object and including its rotation lets the virtual camera move exactly like the object itself. This is particularly helpful to hone in on an area of the scene for more specific takes or can be used to navigate a large virtual scene when virtual location scouting.

Snapshots

DragonFly’s Snapshot feature allows users to store the position and location of the virtual camera, as well as a specific time on the master sequence so that the user can quickly re-do camera takes without changing settings, or redo takes starting from the same point on the master sequence. This allows users to very quickly and easily generate multiple takes of the same shot, and compare preferred versions.

Snapshots

DragonFly’s Snapshot feature allows users to store the position and location of the virtual camera, as well as a specific time on the master sequence so that the user can quickly re-do camera takes without changing settings, or redo takes starting from the same point on the master sequence. This allows users to very quickly and easily generate multiple takes of the same shot, and compare preferred versions.

Movement Scaling

DragonFly’s tracking system allows the user to specify a per-axis scaling value to convert real world motion into the virtual world. This enables the user to scale up or down movement to fit either a stage or the dimensions of a virtual scene. This motion can also be combined with the joystick controls to support fine or large movements.

Review & Recording

DragonFly’s Review and Recording systems let users playback pre-recorded sequences directly on the virtual camera or via the mobile companion app, and with advanced recording controls users can efficiently capture difficult sequences. Using the "recording speed" setting, you can slow down your scene animation to capture quick camera motions whilst keeping the sequence FPS unchanged, facilitating the seamless transition between recording and reviewing a shot.

Review & Recording

DragonFly’s Review and Recording systems let users playback pre-recorded sequences directly on the virtual camera or via the mobile companion app, and with advanced recording controls users can efficiently capture difficult sequences. Using the "recording speed" setting, you can slow down your scene animation to capture quick camera motions whilst keeping the sequence FPS unchanged, facilitating the seamless transition between recording and reviewing a shot.

Slow Motion Playback

With Slow Motion Playback users can set a speed factor that enables smooth motion as well as tracking of fast movements, with this feature users have the flexibility to playback either at normal speed or in slow-mo, whereby time appears to be slowed down.

Recorded Clip Smoothing

Recorded Clip Smoothing gives users detailed level controls to smooth camera position, sensor settings and rotation, or smooth the recorded camera motion. This is particularly useful when working with a shot that was recorded in slow motion and as a result has registered jitter in the camera track.

Recorded Clip Smoothing

Recorded Clip Smoothing gives users detailed level controls to smooth camera position, sensor settings and rotation, or smooth the recorded camera motion. This is particularly useful when working with a shot that was recorded in slow motion and as a result has registered jitter in the camera track.

Mixed-Reality Simulcam Mode

Simulcam mode adds mixed reality capabilities with native VIVE Mars CamTrack support. Users can now preview CG and live performances at the same time, through real-time compositing of Unreal Engine scenes with live-action media plates. Automated Composure Setup, 1-Click TimeCode and Genlock Set Up, and Visual Status Troubleshooting Indicators, mean mixing the real and virtual world together has never been easier.

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DragonFly for Unreal: Installation Tutorial, Part 1 of 4 Download
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DragonFly for Unreal: Set-Up Tutorial, Part 2 of 4 Download
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DragonFly for Unreal: Recording & Playback Tutorial, Part 3 of 4 Download
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DragonFly for Unreal: Review Workflow Tutorial, Part 4 of 4 Download
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DragonFly for Maya: Virtual Production Made Easy Tutorial Download
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DragonFly for Unreal: Setting Up Joystick Controls Tutorial
DragonFly for Unreal: Sequencer Tutorial
DragonFly for Unreal: Take Recorder Tutorial
DragonFly for Unreal: Joystick Axis Binding Tutorial
DragonFly for Unreal: Button Action Binding - Recording Tutorial
DragonFly for Unreal: Button Action Binding - Create Snapshot Tutorial
DragonFly for Unreal: Companion App Tutorial

DragonFly 3.0 Available Now

Taking DragonFly’s leading virtual camera workflow to the next level; DragonFly 3.0 delivers a more advanced, creative and productive cinematography experience that offers major gains for indie creators and studios alike. Upgrades to camera simulation introduce photo-realistic camera rendering to please even the most demanding DP’s and directors. An eagerly-anticipated mixed-reality Simulcam Mode introduces real-time compositing. Plus a streamlined workflow, full support for Unreal Engine 5 and the new HTC VIVE Mars CamTrack, ensure DragonFly 3.0 offers users an intuitive and true-to-life camera workflow that seamlessly integrates with your virtual production pipeline.

What's new?

TRUE-TO-LIFE CAMERA SIMULATION

New Camera, Physical Lens and Physical Exposure Simulations, accurately reproduce real-world cameras and lenses virtually, from lens distortion including anamorphic lens, all the way down to the exact ISO, shutter speed, frame rate, ND filter strength, and aperture. All rendered directly in Unreal’s viewport, ensure it’s never been easier to achieve a like-for-like look between the physical world and virtual world.

REAL-WORLD PROFILING CONTROLS

Camera Profiles emulate real-world camera bodies, including sensor dimension variables and multiple image output resolutions. A new Output Color Space feature ensures a matching viewport image. And with a Lens & Camera Profile Editor, users can now easily modify ‘Profiles’ containing image resolution and color space, live, via a window on the camera view, or a checkerboard.

REAL-WORLD PROFILING CONTROLS

Camera Profiles emulate real-world camera bodies, including sensor dimension variables and multiple image output resolutions. A new Output Color Space feature ensures a matching viewport image. And with a Lens & Camera Profile Editor, users can now easily modify ‘Profiles’ containing image resolution and color space, live, via a window on the camera view, or a checkerboard.

MIXED-REALITY SIMULCAM MODE

Simulcam mode adds mixed reality capabilities with native VIVE Mars CamTrack support. Users can now preview CG and live performances at the same time, through real-time compositing of Unreal Engine scenes with live-action media plates. Automated Composure Setup, 1-Click TimeCode and Genlock Set Up, and Visual Status Troubleshooting Indicators, mean mixing the real and virtual world together has never been easier.

TIME-SAVING VIEWPORT RECORDING

Giving you the freedom to record your viewport image whenever you create a take in real-time and automatically save the recordings as MP4 files inside the DragonFly Recordings folder. Viewport Recording lets you adapt the DragonFly workflow to suit your needs, and provides a fast and efficient solution to anyone wanting to work with the final renders of their shoot, without wasting time waiting for exports.

TIME-SAVING VIEWPORT RECORDING

Giving you the freedom to record your viewport image whenever you create a take in real-time and automatically save the recordings as MP4 files inside the DragonFly Recordings folder. Viewport Recording lets you adapt the DragonFly workflow to suit your needs, and provides a fast and efficient solution to anyone wanting to work with the final renders of their shoot, without wasting time waiting for exports.

EDIT TAKES AFTER SHOOTING

With DragonFly 3.0’s new Review Mode, users can now make changes to already recorded takes, or shots, with its Take Editing capability. Users can modify the starting frame of camera moves relative to the animation sequence, or even change the whole look of a take by switching to a different camera, lens, and output format. Combined these capabilities give users a more flexible and efficient workflow for iterating on their DragonFly virtual camera shots.

SIMPLIFIED FILE MANAGEMENT

Making footage organization and the management of large recording directories easier, as well as improving integration of footage with downstream production pipelines, DragonFly 3.0 now stores recording files with a clear-text filename that includes shot name, and automatically creates JSON files containing metadata for the respective shot.

SIMPLIFIED FILE MANAGEMENT

Making footage organization and the management of large recording directories easier, as well as improving integration of footage with downstream production pipelines, DragonFly 3.0 now stores recording files with a clear-text filename that includes shot name, and automatically creates JSON files containing metadata for the respective shot.

VIEWPORT HUD OVERHAUL

DragonFly 3.0 features a redesigned Viewport HUD that displays camera and shot information alongside handy troubleshooting Visual Status Indicators for its Simulcam mode. Automatically changing to provide the most relevant information, whether you’re working in Virtual Camera or Simulcam mode, DragonFly’s HUD overhaul makes switching between virtual and mixed reality workflows simple.