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GLASSBOX BLOG
Learn how Ingenuity Studios navigated filming challenges and saved time in post production on Netflix's "Away" by using Unreal Engine and the DragonFly for Unreal virtual camera for pre-visualization.
Fantastic proof of concept for pre-visualisation and real-time virtual production done by a team of talented cinematographers and colorists from India without any prior 3D software knowledge. Created using: Unreal Engine, DragonFly virtual camera, Vanishing point vector, and Rokoko.
In this demo video Johannes Wilke, Executive Producer at Glassbox Tech, gives you an in-depth look at how BeeHive makes collaborative Virtual Production easy and efficient when working in real-time with a team in any locations connected across multiple applications, including Unreal, Unity and Maya.
Democratizing Virtual Production for Indie Game Makers: Join Glassbox Technologies Co-Founder & CEO Norman Wang as he breaks down what it will take to democratize real-time VFX and virtual production tools for all levels of content creators.
Watch Glassbox Senior Lead Engineer, Jannes Nagel, present a deep dive demo of Glassbox virtual production toolsets DragonFly and BeeHive for Unity and Maya at the Siggraph 2019 Unity Session Room.
Learn how VR Playhouse uses Faceware Tech real-time digital human pipeline brings characters to life
In this video Glassbox CPO & Co-founder Mariana Acuna gives you a pre-release look at our newest Virtual Production tools for Unreal, Unity and Maya.
Behind the scenes interview of Dusty and Rose, the stars of Cricket’s new holiday film “Four for the Holidays”. Watch how they utilized Faceware Live and the Live Client for Unreal cutting-edge real-time capture technology to allow the actors behind their animated Cricket characters to interact with people in real-time.
Mariana’s Acuna, Glassbox (formerly Opaque) CPO and Co-founder joins The Third Floor, PiSquare and Pinewood Atlanta Studios on VRLA 2018 panel: See it to Believe It, a panel discussion on the current and future use of VR/AR in the prototyping of movies, television shows, & LBE (via virtual production) AND of course in designing VR experiences themselves.
LA Section Vision Committee presents: Transforming Skills: VFX to VR. Glassbox (formerly Opaque) Co-founder and CPO Mariana Acuna joins Magnopus Creative Director Craig Barron and Perilous Orbit Founder Richard Kidd in VES panel to talk about transforming your skills from VFX to VR.
Netflix's award winning Altered Carbon AR experience powered by Faceware Live Server and Live Client for Unreal
Glassbox's (formerly Opaque’s) Mariana Acuna joins the 2017 LeVRafe Conference panel alongside NextVR Executive Chairman Brad Allen.
Mariana Acuna, Glassbox (formerly Opaque) Co-founder and CPO, and team, consisting of Jinsoo An, Tim Lobes, and Nathan Strong create Hatit.at app that used mixed reality headset to help kids eat their vegetables, and win the "Social Good" category at the 2016 HoloHacks competition in Los Angeles.