News, stories, adventures and tips
7th September 2020
In this demo video Johannes Wilke, Executive Producer at Glassbox Tech, gives you an in-depth look at how BeeHive makes collaborative Virtual Production easy and efficient when working in real-time with a team in any locations connected across multiple applications, including Unreal, Unity and Maya.
7th September 2020
Watch as Haz Dulull takes you behind the scenes of his latest sci-fi short: Battlesuit. Created entirely in real-time inside the Unreal Engine, see how Haz uses the DragonFly Virtual Camera to bring the war zone sequences in this comic adaptation to life.
13th April 2020
Check out our new DragonFly for Unreal Tutorial series, a 4 part series covering everything you need to know to get up and running n=in DragonFly for Unreal.
6th April 2020
Democratizing Virtual Production for Indie Game Makers: Join Glassbox Technologies Co-Founder & CEO Norman Wang as he breaks down what it will take to democratize real-time VFX and virtual production tools for all levels of content creators.
11th February 2020
Cabin Fever – A New Way to Pre-Viz (and Finish) Action Movies Using 3Viz, Unreal Engine & the DragonFly virtual camera.
14th November 2019
Glassbox CPO and Co-founder Mariana Acuña Acosta at Infinity Festival Hollywood talking all things AI in Entertainment with an all star panel.
14th November 2019
Glassbox Co-founder & CPO Mariana Acuña Acosta travelled to Copenhagen to speak about Democratizing Virtual Production for Indie Filmmakers as part of a packed day of presentations and panels covering storytelling, technology and the future of filmmaking at PICTURE THIS_19 Conference.
26th September 2019
Watch Glassbox Senior Lead Engineer, Jannes Nagel, present a deep dive demo of Glassbox virtual production toolsets DragonFly and BeeHive for Unity and Maya at the Siggraph 2019 Unity Session Room.
31st July 2019
Learn how VR Playhouse uses Faceware Tech real-time digital human pipeline brings characters to life
25th June 2019
In this video Glassbox CPO & Co-founder Mariana Acuna gives you a pre-release look at our newest Virtual Production tools for Unreal, Unity and Maya.
27th November 2018
Behind the scenes interview of Dusty and Rose, the stars of Cricket’s new holiday film “Four for the Holidays”. Watch how they utilized Faceware Live and the Live Client for Unreal cutting-edge real-time capture technology to allow the actors behind their animated Cricket characters to interact with people in real-time.
4th May 2018
Mariana’s Acuna, Glassbox (formerly Opaque) CPO and Co-founder joins The Third Floor, PiSquare and Pinewood Atlanta Studios on VRLA 2018 panel: See it to Believe It, a panel discussion on the current and future use of VR/AR in the prototyping of movies, television shows, & LBE (via virtual production) AND of course in designing VR experiences themselves.
18th March 2018
LA Section Vision Committee presents: Transforming Skills: VFX to VR. Glassbox (formerly Opaque) Co-founder and CPO Mariana Acuna joins Magnopus Creative Director Craig Barron and Perilous Orbit Founder Richard Kidd in VES panel to talk about transforming your skills from VFX to VR.
23rd February 2018
Netflix's award winning Altered Carbon AR experience powered by Faceware Live Server and Live Client for Unreal
6th October 2017
Glassbox's (formerly Opaque’s) Mariana Acuna joins the 2017 LeVRafe Conference panel alongside NextVR Executive Chairman Brad Allen.
16th September 2016
Mariana Acuna, Glassbox (formerly Opaque) Co-founder and CPO, and team, consisting of Jinsoo An, Tim Lobes, and Nathan Strong create Hatit.at app that used mixed reality headset to help kids eat their vegetables, and win the "Social Good" category at the 2016 HoloHacks competition in Los Angeles.