Content Management for LED Stages Made Easy
BeeHive is a fast and efficient content management solution for Virtual Production and XR LED Stages working with Unreal Engine. A combination of lightning fast content streaming, efficient data management processes, automated change management, powerful versioning, and advanced multi user editing capabilities.
BeeHive does all the heavy lifting of data distribution, giving Virtual Production teams effortless control of content whilst working on-set and beyond.
Why BeeHive?
Work faster while on-set
BeeHive keeps your shoot going by getting content onto your LED wall fast and efficiently, and keeping it up to date automatically.
Never lose track of changes
BeeHive keeps track of changes so you don't have to, letting you iterate and work fast with the confidence that every change will be logged automatically.
Streamline delivery to post
BeeHive simplifies delivery to post production by packaging self contained Unreal projects of locked versions, including a log of all changes, with a single click.
Feature Highlights
Fast Content Streaming
BeeHive distributes data for you by streaming content from a director machine to the connected node machines, ensuring they always have the latest, most up to date version of the data automatically. This removes the need to manually sync data (via thumb drive, file sync or Perforce) and ensures any changes to the content or even entirely new environments, projects or versions are on the wall instantly.
Efficient Data Management
BeeHive's data management capabilities also ensure that content streaming is fast and efficient. Using a process called 'Hiving', BeeHive analyzes the entire scene, content and dependencies from a project upon start-up, and manages that data to only stream what is being used by the scene you wish to show on the LED wall. This greatly reduces the amount of data being streamed across machines ensuring no time lag.
Efficient Data Management
BeeHive's data management capabilities also ensure that content streaming is fast and efficient. Using a process called 'Hiving', BeeHive analyzes the entire scene, content and dependencies from a project upon start-up, and manages that data to only stream what is being used by the scene you wish to show on the LED wall. This greatly reduces the amount of data being streamed across machines ensuring no time lag.
Automatic Change Management
BeeHive's always live History Stack runs in the background and automatically logs ever edit made to content whilst working on-set, ensuring you'll never lose track of a change again. Non-destructive and time based, BeeHive's History Stack makes it easy to quickly move back and forth through content states, giving you fully flexible, automated change management during those crucial shoot hours.
Powerful Versioning
BeeHive’s powerful History Check Point functionality lets users intentionally flag time points and create versions ahead of a shoot or on the fly, making it easy to move between world states, or create new ones whilst on-set. Export History Check Points into self contained Unreal projects, including a log of every single modification that's been made, for streamlined delivery to post production, for use in virtual set dailies, or to render out from following the shoot.
Powerful Versioning
BeeHive’s powerful History Check Point functionality lets users intentionally flag time points and create versions ahead of a shoot or on the fly, making it easy to move between world states, or create new ones whilst on-set. Export History Check Points into self contained Unreal projects, including a log of every single modification that's been made, for streamlined delivery to post production, for use in virtual set dailies, or to render out from following the shoot.
Advanced Multi-User Editing
Connect your virtual art department, either on-site or remotely, via Unreal or Maya, to collaborate and make changes to content live during the shoot. BeeHive's advanced multi-user editing capabilities use the same fast and easy approach to content streaming and allow users to make modifications and changes, on both the scene and asset level, that will be directly streamed to all machines and logged in the History Stack. Giving you the confidence to change as little or as much as you like while looking at the LED wall.
Find out more
Get in touch with our team to learn more about BeeHive and discuss your requirements.
Fast Content Streaming
BeeHive distributes data for you by streaming content from a director machine to the connected node machines, ensuring they always have the latest, most up to date version of the data automatically. This removes the need to manually sync data (via thumb drive, file sync or Perforce) and ensures any changes to the content or even entirely new environments, projects or versions are on the wall instantly.
Efficient Data Management
BeeHive's data management capabilities also ensure that content streaming is fast and efficient. Using a process called 'Hiving', BeeHive analyzes the entire scene, content and dependencies from a project upon start-up, and manages that data to only stream what is being used by the scene you wish to show on the LED wall. This greatly reduces the amount of data being streamed across machines ensuring no time lag.
Efficient Data Management
BeeHive's data management capabilities also ensure that content streaming is fast and efficient. Using a process called 'Hiving', BeeHive analyzes the entire scene, content and dependencies from a project upon start-up, and manages that data to only stream what is being used by the scene you wish to show on the LED wall. This greatly reduces the amount of data being streamed across machines ensuring no time lag.
Automatic Change Management
BeeHive's always live History Stack runs in the background and automatically logs ever edit made to content whilst working on-set, ensuring you'll never lose track of a change again. Non-destructive and time based, BeeHive's History Stack makes it easy to quickly move back and forth through content states, giving you fully flexible, automated change management during those crucial shoot hours.
Powerful Versioning
BeeHive’s powerful History Check Point functionality lets users intentionally flag time points and create versions ahead of a shoot or on the fly, making it easy to move between world states, or create new ones whilst on-set. Export History Check Points into self contained Unreal projects, including a log of every single modification that's been made, for streamlined delivery to post production, for use in virtual set dailies, or to render out from following the shoot.
Powerful Versioning
BeeHive’s powerful History Check Point functionality lets users intentionally flag time points and create versions ahead of a shoot or on the fly, making it easy to move between world states, or create new ones whilst on-set. Export History Check Points into self contained Unreal projects, including a log of every single modification that's been made, for streamlined delivery to post production, for use in virtual set dailies, or to render out from following the shoot.
Advanced Multi-User Editing
Connect your virtual art department, either on-site or remotely, via Unreal or Maya, to collaborate and make changes to content live during the shoot. BeeHive's advanced multi-user editing capabilities use the same fast and easy approach to content streaming and allow users to make modifications and changes, on both the scene and asset level, that will be directly streamed to all machines and logged in the History Stack. Giving you the confidence to change as little or as much as you like while looking at the LED wall.
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BeeHive 3.0 Available Now
Delivering a major overhaul to BeeHive’s Lumiere award-winning virtual production toolset, BeeHive 3.0 has been developed to meet the needs of leading industry partners and brings fast and efficient content management capabilities to Virtual Production and XR LED Stages working with Unreal Engine.
Introducing support for Unreal 5.3, significant performance gains, and a wealth of new data management functionality, BeeHive 3.0 makes content management effortless for LED stages.
WHAT'S NEW?
HISTORY CHECKPOINTS
BeeHive 3.0 expands its powerful real-time versioning capabilities by introducing History Checkpoints. Giving users the ability to capture and bookmark specific environment versions while working on-set, or during a pre-lighting session, Checkpoints capture the entirety of the scene's state, including asset properties and blueprint edits. And can also be instantaneously viewed or restored across all connected BeeHive instances, even your BeeHive synced LED wall.
CHECKPOINT INTEGRATIONS
BeeHive 3.0's new Checkpoint functionality benefits from many powerful integrations: Take Recorder integration triggers automated Checkpoint capture when a user records animation, giving teams that continuously modify environments on-set, a record of the correct environment state for each recording. Sequencer integration lets users add a BeeHive Checkpoint track to the access and switch between the scene states captured in each Checkpoint on a timeline basis.
CHECKPOINT INTEGRATIONS
BeeHive 3.0's new Checkpoint functionality benefits from many powerful integrations: Take Recorder integration triggers automated Checkpoint capture when a user records animation, giving teams that continuously modify environments on-set, a record of the correct environment state for each recording. Sequencer integration lets users add a BeeHive Checkpoint track to the access and switch between the scene states captured in each Checkpoint on a timeline basis.
ADVANCED PROJECT EXPORT
BeeHive 3.0 makes it simple to export and share lightweight and well-structured copies of an Unreal project, no matter how large and cluttered the source project. Users can now export Checkpoints containing exactly the right environment configuration, without any unnecessary assets or level, to clean version-based Unreal projects to share with collaborators.
ENHANCED DRAGONFLY SHOT TRACKING
BeeHive 3.0 delivers an upgrade to its Shot Tracking interoperability with DragonFly. Thanks to the new Checkpoint system, users of both BeeHive and DragonFly can now seamlessly modify their environments while creating takes. Shot-based Checkpoints automatically capture any changes to assets or lighting made between shots, and are then loaded into DragonFly's Review system to serve the user the correct scene state for any given shot.
ENHANCED DRAGONFLY SHOT TRACKING
BeeHive 3.0 delivers an upgrade to its Shot Tracking interoperability with DragonFly. Thanks to the new Checkpoint system, users of both BeeHive and DragonFly can now seamlessly modify their environments while creating takes. Shot-based Checkpoints automatically capture any changes to assets or lighting made between shots, and are then loaded into DragonFly's Review system to serve the user the correct scene state for any given shot.
MOVIE RENDER QUEUE SUPPORT
BeeHive 3.0 brings support for Movie Render Queue (MRQ) and new UI elements that allow users to select specific Checkpoints when rendering level sequences, leaving BeeHive to automatically provide the correct scene states for each respective shot. Especially powerful for in-engine cinematography workflows, combining MRQ support and DragonFly shot tracking delivers a record-to-render workflow that allows users to focus on their creative vision.
INCREMENTAL SYNC
BeeHive 3.0 comes with a major upgrade to scene content distribution thanks to its new Incremental Sync functionality. An upgrade to BeeHive's industry-leading ability to resolve node de-syncs, Incremental Sync ensures that each connected BeeHive instance, whether that be a director, editor, or nDisplay node, receives selective updates for any missing or changed assets, instead of a whole-scene content update. Allowing instances to reconnect within seconds after both intentional and unintentional disconnects.
INCREMENTAL SYNC
BeeHive 3.0 comes with a major upgrade to scene content distribution thanks to its new Incremental Sync functionality. An upgrade to BeeHive's industry-leading ability to resolve node de-syncs, Incremental Sync ensures that each connected BeeHive instance, whether that be a director, editor, or nDisplay node, receives selective updates for any missing or changed assets, instead of a whole-scene content update. Allowing instances to reconnect within seconds after both intentional and unintentional disconnects.
BEEHIVE ADMINISTRATION IMPROVEMENTS
BeeHive 3.0 also brings many administrative improvements to users. New Multi-level support makes it possible to pre-load any number of different levels, ensuring it's easier than ever to switch between environments. For workflow automation, BeeHive's blueprint library now exposes log events to trigger secondary blueprint functions. And the new and improved BeeHive Logger makes it easier for Volume Control teams to monitor BeeHive activity.
UX IMPROVEMENTS
BeeHive 3.0 features multiple UI improvements, including: an overhaul to BeeHive's Scene UI, and a new dialog window that ensures syncing content can be observed more explicitly for editor instances. nDisplay server hosting also gets streamlined with a dedicated prompt option to create nDisplay files automatically. And user colors in BeeHive have also been overhauled for better visibility.
UX IMPROVEMENTS
BeeHive 3.0 features multiple UI improvements, including: an overhaul to BeeHive's Scene UI, and a new dialog window that ensures syncing content can be observed more explicitly for editor instances. nDisplay server hosting also gets streamlined with a dedicated prompt option to create nDisplay files automatically. And user colors in BeeHive have also been overhauled for better visibility.
PERFORMANCE & STABILITY IMPROVEMENTS
Significant improvements in BeeHive Core provide performance gains when 'hiving' scenes and syncing content, reduce memory usage, and allow BeeHive instances to relaunch faster. And as always, we've fixed a number of bugs, increasing overall reliability.