Real-time collaboration, sync and review for Unreal Engine and Maya

BeeHive is a collaborative, virtual scene syncing, editing and review solution for Unreal Engine and Maya. Built to streamline collaboration and the real-time exchange of data between Unreal, Maya and cameras, Beehive lets you work as a team, whether on site or remotely to review and modify assets, troubleshoot lighting and FX, check your actors face and body performance in real-time, do scene modifications, or even build entire worlds from scratch for VR experiences.

Visualise and collaborate across your entire virtual production shoot with a toolkit built to meet the needs of today's virtual directors, cinematographers and artists.

Faster, automated virtual production workflows for filmmakers

BeeHive takes conventional iteration workflows for 3D content creation to the next level, by making familiar collaboration techniques more efficient, faster and real-time through the power of Unreal Engine. Enabling live modification of assets and visualisations in 3D, BeeHive removes the inefficiencies associated with manual import and export processes and streamlines the review and iteration process for real-time production.

Powerful multi-scene syncing, editing and review

BeeHive removes the bottleneck of working in one instance of Unreal Engine by enabling collaborative working for entire virtual production teams across multiple workstations, even those connected remotely. Powerful multi-scene syncing, editing and review tools ensure your team can distribute work to maximise creative and computational efficiency, whilst still collaborating in real-time without losing or overwriting work.

Powerful multi-scene syncing, editing and review

BeeHive removes the bottleneck of working in one instance of Unreal Engine by enabling collaborative working for entire virtual production teams across multiple workstations, even those connected remotely. Powerful multi-scene syncing, editing and review tools ensure your team can distribute work to maximise creative and computational efficiency, whilst still collaborating in real-time without losing or overwriting work.

Non-destructive data management and versioning

BeeHive provides a central database that saves project and version history for your end-to-end virtual workflow. Ensuring all users can view the history and properties of every asset in detail, and move between them without limitations, BeeHive’s non-destructive interface with Unreal, and Maya delivers the confidence of traditional data management workflows to real-time. BeeHive also delivers robust version handling, common to real world best practices and open for integration of existing studio frameworks.

BEEHIVE FOR UNREAL AND MAYA IN ACTION

Introducing BeeHive
BeeHive Demo Video
Glassbox Sneak Peak
About Virtual Production
Testing ideas with TTF
BeeHive 1.0v1 Out Now!

Collaborative Multi-User Scene Editing

Allows multiple users to sync and edit the same scene across multiple instances of Unreal Engine on the same or different machines. BeeHive’s Multi-User Scene Editing functionality ensures every member of your virtual production team, no matter where they are in the world, can share and edit the same virtual world in real-time.

Cutting-Edge Unreal to Maya Interop

Allowing virtual production teams to test creative ideas and make changes on-the-fly in real-time, BeeHive’s live Unreal Engine to Maya interoperability let’s users visualize and work together on the same scene. Removing the time intensive import and export process currently slowing down virtual productions, BeeHive gives users the power to edit and make changes in Maya that are reflected live inside the engine.

Cutting-Edge Unreal to Maya Interop

Allowing virtual production teams to test creative ideas and make changes on-the-fly in real-time, BeeHive’s live Unreal Engine to Maya interoperability let’s users visualize and work together on the same scene. Removing the time intensive import and export process currently slowing down virtual productions, BeeHive gives users the power to edit and make changes in Maya that are reflected live inside the engine.

Integrated DragonFly Virtual Camera Workflow

Glassbox’s DragonFly brings the power of a virtual camera to a collaborative BeeHive Virtual Production session. With our streamlined workflow between tools, DragonFly’s Master Sequence Playback synchronizes to all users connected within a BeeHive session. Giving your whole team the same view as your DragonFly camera operator. And together DragonFly and BeeHive combine to provide real-time Version Control and Shot Tracking of DragonFly recordings (or takes) to ensure you never lose track of in-context recordings, even after your scene has been modified.

Flexible User Management Capabilities

BeeHive’s real-time user management tools include: Customisable User Avatars that allow multiple users to easily identify themselves, others and even virtual cameras, as well the changes made by each avatar inside the scene. While User Highlighting streamlines collaborative working by ensuring all team members can always see what others are working on or have selected.

Flexible User Management Capabilities

BeeHive’s real-time user management tools include: Customisable User Avatars that allow multiple users to easily identify themselves, others and even virtual cameras, as well the changes made by each avatar inside the scene. While User Highlighting streamlines collaborative working by ensuring all team members can always see what others are working on or have selected.

Powerful Data Management Toolset

BeeHive’s database intelligently stores a complete Transaction History of all actions performed in each multi-user BeeHive session, whether from a connected Unreal or Maya user. Ensuring every modification is logged in real-time and is never overwritten, and that all changes to the scene will persist even after a user disconnects. Thanks to its internal Version Control system, BeeHive streamlines collaborative working allowing users to move between scene history states to visualize changes, and removing the downtime incurred with a traditional VCS.

Simple Host and Client Collaboration Set Up

BeeHive makes it possible for any user working in Engine to set up as the host of an active scene or virtual world, defining where the Transaction History for that scene is stored. Client Users can then join and leave the scene at will via a network connection without interrupting the active scene, ensuring a fast and efficient setup for collaborative working.

Simple Host and Client Collaboration Set Up

BeeHive makes it possible for any user working in Engine to set up as the host of an active scene or virtual world, defining where the Transaction History for that scene is stored. Client Users can then join and leave the scene at will via a network connection without interrupting the active scene, ensuring a fast and efficient setup for collaborative working.

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BeeHive for Unreal: Getting Started Tutorial
BeeHive for Maya: Getting Started Tutorial
BeeHive for Unity: Getting Started Tutorial
BeeHive for Unreal & Maya: Folder Structure Tutorial
BeeHive for Unreal & Maya: Scene Synching Tutorial
BeeHive for Unreal & Maya: Multi-User Collaboration Unreal to Maya Tutorial
BeeHive for Unreal & Maya: User Management & Avatars Tutorial
BeeHive for Unreal: Transaction History Tutorial

BeeHive 1.5 Available Now

IMPROVING COLLABORATIVE WORKING ACROSS UNREAL & MAYA

Designed to enhance performance when working as a team, BeeHive 1.5 brings major improvements in scene syncing across multiple Unreal Engine and Maya instances, more accessible workflows for Maya users and powerful shot tracking capabilities when collaborating with our DragonFly virtual camera.

WHAT'S NEW?

Advanced Unreal to Unreal Syncing

The addition of Unreal Permissive Type Support enables Unreal-native actors and components to be fully synchronized across multiple instances of the engine, significantly improving collaboration across Unreal instances.

Enhanced Unreal to Maya Syncing

Permissive Type Support also improves syncing and collaboration across Unreal Engine & Maya, where BeeHive displays all actors and components that are not editable in Maya as scene proxies.

Enhanced Unreal to Maya Syncing

Permissive Type Support also improves syncing and collaboration across Unreal Engine & Maya, where BeeHive displays all actors and components that are not editable in Maya as scene proxies.

Maya Group Support

Syncing objects nested inside Maya groups is now supported, this ensures all users can start using BeeHive for quick and easy synching, without needing to change their preferred Maya workflow.

Virtual Camera Shot Tracking

Connect our DragonFly virtual camera to BeeHive for virtual collaboration and enjoy real-time version control and shot tracking of your recordings (or takes). By saving both the shot data with DragonFly and the scene state with BeeHive you never lose track of in-context shot interactions, even after your scene has been modified.

Virtual Camera Shot Tracking

Connect our DragonFly virtual camera to BeeHive for virtual collaboration and enjoy real-time version control and shot tracking of your recordings (or takes). By saving both the shot data with DragonFly and the scene state with BeeHive you never lose track of in-context shot interactions, even after your scene has been modified.

VM Support for Floating Licenses

Make remote working as a team even easier with new Virtual Machine support for BeeHive floating licenses.