Real-time virtual collaboration, sync and review

BeeHive is a collaborative, virtual scene syncing, editing and review solution, built to streamline the real-time exchange of data between cameras, DCC applications and your game engine of choice. A complete virtual production toolkit, BeeHive lets you review and modify assets, troubleshoot lighting and FX, check your actors face and body performance in real-time, do scene modifications, even build entire worlds from scratch for VR experiences and collaborate with your team whether on site or remotely.

Visualise and collaborate across your entire virtual production shoot with a toolkit built to meet the needs of today's virtual directors, cinematographers and artists. Coming soon for Unreal Engine, Unity 3D and Autodesk Maya.

Faster, automated virtual production workflows for filmmakers

BeeHive takes conventional iteration workflows for 3D content creation to the next level, by making familiar collaboration techniques more efficient, faster and real-time through the power of game engines. Enabling live modification of assets and visualisations in 3D, BeeHive removes the inefficiencies associated with manual import and export processes and streamlines the review and iteration process for real-time production.

Powerful multi-scene syncing, editing and review

BeeHive removes the bottleneck of working in one instance of your preferred game engine by enabling collaborative working for entire virtual production teams across multiple workstations, even those connected remotely. Powerful multi-scene syncing, editing and review tools ensure your team can distribute work to maximise creative and computational efficiency, whilst still collaborating in real-time without losing or overwriting work.

Powerful multi-scene syncing, editing and review

BeeHive removes the bottleneck of working in one instance of your preferred game engine by enabling collaborative working for entire virtual production teams across multiple workstations, even those connected remotely. Powerful multi-scene syncing, editing and review tools ensure your team can distribute work to maximise creative and computational efficiency, whilst still collaborating in real-time without losing or overwriting work.

Non-destructive data management and versioning

BeeHive provides a central database that saves project and version history for your end-to-end virtual workflow. Ensuring all users can view the history and properties of every asset in detail, and move between them without limitations, BeeHive’s non-destructive interface with Unreal, Unity and Maya delivers the confidence of traditional data management workflows to real-time. BeeHive also delivers robust version handling, common to real world best practices and open for integration of existing studio frameworks.

BEEHIVE FOR UNREAL, UNITY AND MAYA IN ACTION

Siggraph 2019 Unity Demo
About Virtual Production
Testing ideas with TTF

Collaborative Multi-User Scene Editing

Allows multiple users to sync and edit the same scene across multiple instances of Unreal Engine or Unity 3D, on the same or different machines. BeeHive’s Multi-User Scene Editing functionality ensures every member of your virtual production team, no matter where they are in the world, can share and edit the same virtual world in real-time.

Cutting-Edge Game Engine to Maya Interop

Allowing virtual production teams to test creative ideas and make changes on-the-fly in real-time, BeeHive’s live Game Engine to Maya interoperability let’s users visualize and work together on the same scene, in Unreal and Maya or Unity and Maya. Removing the time intensive import and export process currently slowing down virtual productions, BeeHive gives users the power to edit and make changes in Maya that are reflected live inside the engine.

Cutting-Edge Game Engine to Maya Interop

Allowing virtual production teams to test creative ideas and make changes on-the-fly in real-time, BeeHive’s live Game Engine to Maya interoperability let’s users visualize and work together on the same scene, in Unreal and Maya or Unity and Maya. Removing the time intensive import and export process currently slowing down virtual productions, BeeHive gives users the power to edit and make changes in Maya that are reflected live inside the engine.

Integrated DragonFly Virtual Camera Workflow

Glassbox’s DragonFly brings the power of a virtual camera to a collaborative BeeHive Virtual Production session. Represented through its own avatar when running in a BeeHive active scene, DragonFly gives the director or real-time supervisor a window into the virtual world that they can control just like a real-world camera. And thanks to a streamlined workflow between tools, DragonFly’s Master Sequence Playback synchronizes to all users connected within a BeeHive session. Giving your whole team the same view as your DragonFly operator.

Flexible User Management Capabilities

BeeHive’s real-time user management tools include: Customisable User Avatars that allow multiple users to easily identify themselves, others and even virtual cameras, as well the changes made by each avatar inside the scene. While User Highlighting streamlines collaborative working by ensuring all team members can always see what others are working on or have selected.

Flexible User Management Capabilities

BeeHive’s real-time user management tools include: Customisable User Avatars that allow multiple users to easily identify themselves, others and even virtual cameras, as well the changes made by each avatar inside the scene. While User Highlighting streamlines collaborative working by ensuring all team members can always see what others are working on or have selected.

Powerful Data Management Toolset

BeeHive’s database intelligently stores a complete Transaction History of all actions performed in each multi-user BeeHive session, whether from a connected Game Engine or Maya user. Ensuring every modification is logged in real-time and is never overwritten, and that all changes to the scene will persist even after a user disconnects. Thanks to its internal Version Control system, BeeHive streamlines collaborative working allowing users to move between scene history states to visualize changes, and removing the downtime incurred with a traditional VCS.

Simple Host and Client Collaboration Set Up

BeeHive makes it possible for any user working in Engine to set up as the host of an active scene or virtual world, defining where the Transaction History for that scene is stored. Client Users can then join and leave the scene at will via a network connection without interrupting the active scene, ensuring a fast and efficient setup for collaborative working.

Simple Host and Client Collaboration Set Up

BeeHive makes it possible for any user working in Engine to set up as the host of an active scene or virtual world, defining where the Transaction History for that scene is stored. Client Users can then join and leave the scene at will via a network connection without interrupting the active scene, ensuring a fast and efficient setup for collaborative working.

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