Content Management for LED Stages Made Easy

BeeHive is a fast and efficient content management solution for Virtual Production and XR LED Stages working with Unreal Engine. A combination of lightning fast content streaming, efficient data management processes, automated change management, powerful versioning, and advanced multi user editing capabilities.

BeeHive does all the heavy lifting of data distribution, giving Virtual Production teams effortless control of content whilst working on-set and beyond.

Why BeeHive?

Work faster while on-set

BeeHive keeps your shoot going by getting content onto your LED wall fast and efficiently, and keeping it up to date automatically.

Never lose track of changes

BeeHive keeps track of changes so you don't have to, letting you iterate and work fast with the confidence that every change will be logged automatically.

Streamline delivery to post

BeeHive simplifies delivery to post production by packaging self contained Unreal projects of locked versions, including a log of all changes, with a single click.

Feature Highlights

Fast Content Streaming

BeeHive distributes data for you by streaming content from a director machine to the connected node machines, ensuring they always have the latest, most up to date version of the data automatically. This removes the need to manually sync data (via thumb drive, file sync or Perforce) and ensures any changes to the content or even entirely new environments, projects or versions are on the wall instantly.

Efficient Data Management

BeeHive's data management capabilities also ensure that content streaming is fast and efficient. Using a process called 'Hiving', BeeHive analyzes the entire scene, content and dependencies from a project upon start-up, and manages that data to only stream what is being used by the scene you wish to show on the LED wall. This greatly reduces the amount of data being streamed across machines ensuring no time lag.

Efficient Data Management

BeeHive's data management capabilities also ensure that content streaming is fast and efficient. Using a process called 'Hiving', BeeHive analyzes the entire scene, content and dependencies from a project upon start-up, and manages that data to only stream what is being used by the scene you wish to show on the LED wall. This greatly reduces the amount of data being streamed across machines ensuring no time lag.

Automatic Change Management

BeeHive's always live History Stack runs in the background and automatically logs ever edit made to content whilst working on-set, ensuring you'll never lose track of a change again. Non-destructive and time based, BeeHive's History Stack makes it easy to quickly move back and forth through content states, giving you fully flexible, automated change management during those crucial shoot hours.

Powerful Versioning

BeeHive’s powerful History Check Point functionality lets users intentionally flag time points and create versions ahead of a shoot or on the fly, making it easy to move between world states, or create new ones whilst on-set. Export History Check Points into self contained Unreal projects, including a log of every single modification that's been made, for streamlined delivery to post production, for use in virtual set dailies, or to render out from following the shoot.

Powerful Versioning

BeeHive’s powerful History Check Point functionality lets users intentionally flag time points and create versions ahead of a shoot or on the fly, making it easy to move between world states, or create new ones whilst on-set. Export History Check Points into self contained Unreal projects, including a log of every single modification that's been made, for streamlined delivery to post production, for use in virtual set dailies, or to render out from following the shoot.

Advanced Multi-User Editing

Connect your virtual art department, either on-site or remotely, via Unreal or Maya, to collaborate and make changes to content live during the shoot. BeeHive's advanced multi-user editing capabilities use the same fast and easy approach to content streaming and allow users to make modifications and changes, on both the scene and asset level, that will be directly streamed to all machines and logged in the History Stack. Giving you the confidence to change as little or as much as you like while looking at the LED wall.

Request a Trial

Get in touch with our team to discuss your project and request a trial of BeeHive.

Fast Content Streaming

BeeHive distributes data for you by streaming content from a director machine to the connected node machines, ensuring they always have the latest, most up to date version of the data automatically. This removes the need to manually sync data (via thumb drive, file sync or Perforce) and ensures any changes to the content or even entirely new environments, projects or versions are on the wall instantly.

Efficient Data Management

BeeHive's data management capabilities also ensure that content streaming is fast and efficient. Using a process called 'Hiving', BeeHive analyzes the entire scene, content and dependencies from a project upon start-up, and manages that data to only stream what is being used by the scene you wish to show on the LED wall. This greatly reduces the amount of data being streamed across machines ensuring no time lag.

Efficient Data Management

BeeHive's data management capabilities also ensure that content streaming is fast and efficient. Using a process called 'Hiving', BeeHive analyzes the entire scene, content and dependencies from a project upon start-up, and manages that data to only stream what is being used by the scene you wish to show on the LED wall. This greatly reduces the amount of data being streamed across machines ensuring no time lag.

Automatic Change Management

BeeHive's always live History Stack runs in the background and automatically logs ever edit made to content whilst working on-set, ensuring you'll never lose track of a change again. Non-destructive and time based, BeeHive's History Stack makes it easy to quickly move back and forth through content states, giving you fully flexible, automated change management during those crucial shoot hours.

Powerful Versioning

BeeHive’s powerful History Check Point functionality lets users intentionally flag time points and create versions ahead of a shoot or on the fly, making it easy to move between world states, or create new ones whilst on-set. Export History Check Points into self contained Unreal projects, including a log of every single modification that's been made, for streamlined delivery to post production, for use in virtual set dailies, or to render out from following the shoot.

Powerful Versioning

BeeHive’s powerful History Check Point functionality lets users intentionally flag time points and create versions ahead of a shoot or on the fly, making it easy to move between world states, or create new ones whilst on-set. Export History Check Points into self contained Unreal projects, including a log of every single modification that's been made, for streamlined delivery to post production, for use in virtual set dailies, or to render out from following the shoot.

Advanced Multi-User Editing

Connect your virtual art department, either on-site or remotely, via Unreal or Maya, to collaborate and make changes to content live during the shoot. BeeHive's advanced multi-user editing capabilities use the same fast and easy approach to content streaming and allow users to make modifications and changes, on both the scene and asset level, that will be directly streamed to all machines and logged in the History Stack. Giving you the confidence to change as little or as much as you like while looking at the LED wall.

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BeeHive for Unreal: Getting Started Tutorial
BeeHive for Maya: Getting Started Tutorial
BeeHive for Unreal & Maya: Folder Structure Tutorial
BeeHive for Unreal & Maya: Scene Synching Tutorial
BeeHive for Unreal & Maya: Multi-User Collaboration Unreal to Maya Tutorial
BeeHive for Unreal & Maya: User Management & Avatars Tutorial
BeeHive for Unreal: Transaction History Tutorial
BeeHive for Unreal: Perforce Source Control Tutorial