Real-time collaboration, sync and review for Unreal Engine and Maya
BeeHive is a collaborative, virtual scene syncing, editing and review solution for Unreal Engine and Maya. Built to streamline collaboration and the real-time exchange of data between Unreal, Maya and cameras, Beehive lets you work as a team, whether on site or remotely to review and modify assets, troubleshoot lighting and FX, check your actors face and body performance in real-time, do scene modifications, or even build entire worlds from scratch for VR experiences.
Visualise and collaborate across your entire virtual production shoot with a toolkit built to meet the needs of today's virtual directors, cinematographers and artists.
Faster, automated virtual production workflows for filmmakers
BeeHive takes conventional iteration workflows for 3D content creation to the next level, by making familiar collaboration techniques more efficient, faster and real-time through the power of Unreal Engine. Enabling live modification of assets and visualisations in 3D, BeeHive removes the inefficiencies associated with manual import and export processes and streamlines the review and iteration process for real-time production.
Powerful multi-scene syncing, editing and review
BeeHive removes the bottleneck of working in one instance of Unreal Engine by enabling collaborative working for entire virtual production teams across multiple workstations, even those connected remotely. Powerful multi-scene syncing, editing and review tools ensure your team can distribute work to maximise creative and computational efficiency, whilst still collaborating in real-time without losing or overwriting work.

Powerful multi-scene syncing, editing and review
BeeHive removes the bottleneck of working in one instance of Unreal Engine by enabling collaborative working for entire virtual production teams across multiple workstations, even those connected remotely. Powerful multi-scene syncing, editing and review tools ensure your team can distribute work to maximise creative and computational efficiency, whilst still collaborating in real-time without losing or overwriting work.
Non-destructive data management and versioning
BeeHive provides a central database that saves project and version history for your end-to-end virtual workflow. Ensuring all users can view the history and properties of every asset in detail, and move between them without limitations, BeeHive’s non-destructive interface with Unreal, and Maya delivers the confidence of traditional data management workflows to real-time. BeeHive also delivers robust version handling, common to real world best practices and open for integration of existing studio frameworks.

BEEHIVE FOR UNREAL AND MAYA IN ACTION
In this demo video Johannes Wilke, Executive Producer at Glassbox Tech, gives you an in-depth look at how BeeHive makes collaborative Virtual Production easy and efficient when working in real-time with a team in any locations connected across multiple applications, including Unreal, Unity and Maya.
In this video Glassbox CPO & Co-founder Mariana Acuna gives you a pre-release look at our newest Virtual Production tools for Unreal, Unity and Maya.
See Glassbox CEO, Norman Wang, and CTO, Jannes Nagel, testing out pre-release products with our development partner The Third Floor in this making of ‘The Green Wedding’ video.
Collaborative Multi-User Scene Editing
Allows multiple users to sync and edit the same scene across multiple instances of Unreal Engine on the same or different machines. BeeHive’s Multi-User Scene Editing functionality ensures every member of your virtual production team, no matter where they are in the world, can share and edit the same virtual world in real-time.

Cutting-Edge Unreal to Maya Interop
Allowing virtual production teams to test creative ideas and make changes on-the-fly in real-time, BeeHive’s live Unreal Engine to Maya interoperability let’s users visualize and work together on the same scene. Removing the time intensive import and export process currently slowing down virtual productions, BeeHive gives users the power to edit and make changes in Maya that are reflected live inside the engine.

Cutting-Edge Unreal to Maya Interop
Allowing virtual production teams to test creative ideas and make changes on-the-fly in real-time, BeeHive’s live Unreal Engine to Maya interoperability let’s users visualize and work together on the same scene. Removing the time intensive import and export process currently slowing down virtual productions, BeeHive gives users the power to edit and make changes in Maya that are reflected live inside the engine.
Integrated DragonFly Virtual Camera Workflow
Glassbox’s DragonFly brings the power of a virtual camera to a collaborative BeeHive Virtual Production session. With our streamlined workflow between tools, DragonFly’s Master Sequence Playback synchronizes to all users connected within a BeeHive session. Giving your whole team the same view as your DragonFly camera operator. And together DragonFly and BeeHive combine to provide real-time Version Control and Shot Tracking of DragonFly recordings (or takes) to ensure you never lose track of in-context recordings, even after your scene has been modified.

Flexible User Management Capabilities
BeeHive’s real-time user management tools include: Customisable User Avatars that allow multiple users to easily identify themselves, others and even virtual cameras, as well the changes made by each avatar inside the scene. While User Highlighting streamlines collaborative working by ensuring all team members can always see what others are working on or have selected.

Flexible User Management Capabilities
BeeHive’s real-time user management tools include: Customisable User Avatars that allow multiple users to easily identify themselves, others and even virtual cameras, as well the changes made by each avatar inside the scene. While User Highlighting streamlines collaborative working by ensuring all team members can always see what others are working on or have selected.
Powerful Data Management Toolset
BeeHive’s database intelligently stores a complete Transaction History of all actions performed in each multi-user BeeHive session, whether from a connected Unreal or Maya user. Ensuring every modification is logged in real-time and is never overwritten, and that all changes to the scene will persist even after a user disconnects. Thanks to its internal Version Control system, BeeHive streamlines collaborative working allowing users to move between scene history states to visualize changes, and removing the downtime incurred with a traditional VCS.

Simple Host and Client Collaboration Set Up
BeeHive makes it possible for any user working in Engine to set up as the host of an active scene or virtual world, defining where the Transaction History for that scene is stored. Client Users can then join and leave the scene at will via a network connection without interrupting the active scene, ensuring a fast and efficient setup for collaborative working.

Simple Host and Client Collaboration Set Up
BeeHive makes it possible for any user working in Engine to set up as the host of an active scene or virtual world, defining where the Transaction History for that scene is stored. Client Users can then join and leave the scene at will via a network connection without interrupting the active scene, ensuring a fast and efficient setup for collaborative working.
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BeeHive 2.0 Available Now
Accelerate your virtual production workflow with BeeHive 2.0. An all-in-one real-time change management solution for UE 5 and Maya 2023. Powerful and robust, BeeHive 2.0 lets users visualize their content, whether on an LED wall or remotely, across an entire virtual production team, smoothing the bottlenecks in your workflow and massively improving your production pipeline efficiency. Built to solve the traditional challenges of costly multiple overlapping levels and sublevels, as well as switchboard reliant industry standard workflows that require the shut down of LED volumes, BeeHive 2.0 brings flexibility to virtual production.
WHAT'S NEW?
POWERFUL ASSET HISTORY CONTROLS
BeeHive 2.0 closes the on-set version control gap by providing comprehensive real-time change management. Providing a per-asset history view and asset-level changes with a new Asset History tab presenting changes to revert back to, if needed. The Asset History interface is available on all supported versions for Unreal Engine and Maya. Asset history changes support all BeeHive usage modes, including simple editor-to-editor, nDisplay/PAK mode, and play in editor (PIE).

MULTI-LEVEL & SUBLEVEL SUPPORT
BeeHive 2.0 now fully supports working with multiple levels and sublevels in Unreal Engine, ensuring all connected users and nodes receive a live real-time view of the current session content. As well as intelligently distributing content locally or remotely on a need-to-receive basis for automatic per-edit version control. In Maya 2023, BeeHive 2.0 will display all the elements of all open levels and allow users to apply edits, unrestricted. Multi-level support is available in all BeeHive usage modes, including simple editor-to-editor, nDisplay/PAK mode, and play in editor (PIE).

MULTI-LEVEL & SUBLEVEL SUPPORT
BeeHive 2.0 now fully supports working with multiple levels and sublevels in Unreal Engine, ensuring all connected users and nodes receive a live real-time view of the current session content. As well as intelligently distributing content locally or remotely on a need-to-receive basis for automatic per-edit version control. In Maya 2023, BeeHive 2.0 will display all the elements of all open levels and allow users to apply edits, unrestricted. Multi-level support is available in all BeeHive usage modes, including simple editor-to-editor, nDisplay/PAK mode, and play in editor (PIE).
SUPPORT FOR NON-GENERIC TYPES
BeeHive 2.0 introduces dedicated support of the full range of Unreal Engine actors, including: Unreal Lighting, Lumen, Landscapes and Foliage; with full interoperability with Maya. Maya editors have access to these types in the form of static mesh proxies that can be edited at the vertex level, just like other scene components. BeeHive 2.0 also ensures proper handling of objects with non-ascii names through dedicated support. All types, are available for use in all BeeHive usage modes, including simple editor-to-editor, nDisplay/PAK mode, and play in editor (PIE).

BEEHIVE FOR MAYA INSTALL WIZARD
BeeHive 2.0 introduces a dedicated BeeHive Maya Installer.exe to guide users through a simple and automated plugin installation. This addition greatly improves the previously time-consuming installation for Maya, and ensures the install process is now as quick and simple as for Unreal Engine.

BEEHIVE FOR MAYA INSTALL WIZARD
BeeHive 2.0 introduces a dedicated BeeHive Maya Installer.exe to guide users through a simple and automated plugin installation. This addition greatly improves the previously time-consuming installation for Maya, and ensures the install process is now as quick and simple as for Unreal Engine.
WINDOWS FILE SHARE SUPPORT
Aiming to make content distribution as quick and seamless as possible, BeeHive 2.0 automatically detects and makes use of Windows File Share when the local network allows sending files locally via Network Sharing. When available, Windows Network Share is the fastest option for local network file transfer.
