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The Future of Real-Time Technologies

The future of real-time technologies in film and TV is very promising. Real-time rendering and virtual production techniques are revolutionizing the way movies and TV shows are made, allowing filmmakers to create complex, photorealistic virtual environments in real time. This technology also allows for more flexible and efficient production schedules, reducing costs and increasing creative freedom.

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“DragonFly lets me drive my camera and have creative control on the framing, pacing and visual storytelling all in realtime... As a filmmaker this gives me the flexibility, speed and power to design and test shot ideas quickly and easily.”

Hasraf ‘Haz’ Dulull, Film & Television Director, Haz Films.

"DragonFly delivers an unparalleled virtual camera workflow for Unreal Engine and is the perfect production tool for generating camera shots. We can't wait to start using it on our next show."

Pepe Valencia, Founder - Visualization Supervisor, Baraboom Studios.

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“Glassbox’s Live Client for Unreal is like all great technology—deceptively simple. It turns something that until now has been perilously difficult into something intuitive”

John MacInnes, MacInnes Studios

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“Glassbox has been an invaluable collaborator for us, helping us achieve key goals with expanded degrees of technical knowledge.”

Addison Bath, Global Head of Research and Development, The Third Floor.

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“DragonFly lets me drive my camera and have creative control on the framing, pacing and visual storytelling all in realtime... As a filmmaker this gives me the flexibility, speed and power to design and test shot ideas quickly and easily.”

Hasraf ‘Haz’ Dulull, Film & Television Director, Haz Films.

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“The Glassbox suite of tools is quickly becoming a game changer for our Virtual Production teams. Their dedication to rapid feedback, development, and creative solves is exactly what you need in a technology partner.”

Jason Osterday, Technical Producer, Electronic Arts.

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“’To really get a sense of the character’s words and movements, Faceware Live and Live Client for Unreal allow us to deliver a much greater 1-to-1 connection with the audience; it builds an interactivity that’s very compelling.”

Sam Rolfes, Executive Director, Team Rolfes

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